EDIT
Edit
Change things that already exist.
MATURE
PROJECT STATUS / 240 × 160
Building a real authoring toolkit for the Legacy of Goku engine.
≈ 70% COMPLETE
Progress is a directional project estimate. The milestones below are the authoritative measure of capability.
The SDK can already make proven changes to existing game content. The current frontier is creating entirely new content that the original engine accepts and runs.
CURRENT BLOCKER
The SDK can now make a new slot for an entity, enlarge and safely relocate the map's object list, and rewrite the map to its new location. The missing piece is creating the actual new entity body and making the new slot point to it.
EDIT
Change things that already exist.
MATURE
AUTHOR
Create things that did not exist before.
IN PROGRESS
PLAY
Build newly authored LOG1 content and run it in the original engine.
ACCEPTANCE TARGET
DEFINITION OF DONE
Author playable Legacy of Goku content inside the real LOGII/Buu engine.
Webfoot SDK is the product, not a collection of reverse-engineering notes. Understanding the game only matters when it unlocks something an author can actually create.
The acceptance test is straightforward: create newly authored Legacy of Goku content with the SDK, build the game, and successfully play it in the original engine.
BUILD LOG
Runtime evidence and authoring capability, not just theory.
Expanded map object data can now be moved safely while preserving the map's connection to it.
268 map object arrays independently satisfy the evidence-backed relocation rule.
The SDK now follows the same map object counts as the game itself.
1,898 engine-owned slots: 1,559 placement-family objects and 339 sibling-family objects. The previous census reached 1,442 placements.
When a project adds another map object, the SDK derives the game's new object count safely.
Count changes follow authored list growth instead of accepting an arbitrary byte value.
Projects can now describe placements that did not exist in the original game data.
Authored declarations have stable semantic identity and deterministic serialization.
A change made through the SDK produced exactly the predicted result in the running game.
Wolf HP 175 → 1; one ROM byte changed; newly spawned wolves changed from four-hit kills to one-hit kills.
OPTIONAL READOUT
Measured facts from the current SDK model. This section is not required reading.